Reference 》 ArcaletItem 》 Method
Method
public static void GetItemInstance(ArcaletGame game,OnCallCompletionWithData cb, object token)
game the ArcaletGame object created on login. This method is used to obtain an object owned by a player in the game, also known as an object instance. The type of the obj of cb(code,obj,token) is List. Each element of the List represents an item owned by the player. 'iguid' The iguid of the object. 'name' The name of the object. 'id' The id of the object. 'now' The server's system time, formatted: yyyy/mm/dd hh:mm:ss "expire" The expiration date of the object , the format is yyyy / mm / dd hh: mm: ss 'attr' The data of attribute is key = value. The key here is set in the background when developers specify the object category. In addition to the default that is set when it is defined, its value can be changed. Since there can be more than one attribute, the attributes here are recorded by List . The element types of List are Hashtable, which contains three keys: "name" The attribute's name, which is also its key. "value" The attribute's value. "stamp" The time when the attribute is written. If the object does not set the property, then Hashtable["attr”] = null void cb(int code, object obj, object token) code 0 means the setup succeeded. A code other than 0 means the setup failed. Elements of List can be extracted one by one. The following is an example:
C#
public static void GetItemInstance(ArcaletGame game,string iguid,OnCallCompletionWithData cb, object token)
game Game Login iguid Used to specify the iguid of the object to be obtained. Use this method to obtain the specified object using iguid, owned by a player in the game, also known as an (instance). The type of the obj of cb(code,obj,token) is List. Each element of the List is the item (instance) owned by the player. There are 5 keys: "iguid" The iguid of the object "name" The name of the instance "id" The id of the object "now" The server's system time, formatted: yyyy/mm/dd hh:mm:ss "expire" The expiration date of the object , the format is yyyy / mm / dd hh: mm: ss "attr" The data of the "attr" attribute is key = value. The key here is set in the background when developers specify the object category. In addition to the default when it is defined, its value can be changed. Since there can be more than one attribute, the attributes here are recorded by List . The elements are type List containing Hashtable, which contains three Keys: "name" The attribute's name, which is also its key "value" The attribute's value "stamp" The time when the attribute is written If this item does not have any attributes set, then Hashtable[“attr”] = null void cb(int code, object obj, object token) code 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void GetItemInstance(ArcaletGame game,string iguid, bool autonew,OnCallCompletionWithData cb, object token)
game Game login iguid Used to specify the iguid of the object to be obtained. autonew true: When a player does not have this item (instance), it is automatically added and sent back. The object iquid that is owned by the player in the game is also called (instance). cb (code, obj, token) of obj is List, instance of each element of the List of Goods is owned by the players, and there are six Keys: "iguid" The iguid of the object "name" The name of the instance "id" The id of the object "now" The server's system time, formatted: yyyy/mm/dd hh:mm:ss "expire" The expiration date of the object , the format is yyyy / mm / dd hh: mm: ss Items must be valid for the developer to set the background materials management, if the limitation period is "permanent", returns an empty string. "attr" The data of the "attr" attribute is key = value. The key here is set in the background when developers specify the object category. In addition to the default when it is defined, its value can be changed. Since there can be more than one property, it is also recorded on List . List of elements of is of type Hashtable, which has three Keys: "name" attribute name, which is the key. "value" attribute value "stamp" the time when this property is written in . If this article does not set the property, Hashtable[“attr”] = null void cb(int code, object obj, object token) code 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void GetItemInstance(ArcaletGame game,string[] iguidArray, OnCallCompletionWithData cb, object token)
game Game Login iguidArray The array of strings iguid for specified object to be claimed Obtain the specified object of iguid that the player owns in the game, which is also (instance). This Overloading sends the array of strings iguid to specify several objects. cb (code, obj, token) of obj is List, instance of each element of the List of Goods is owned by the players, and there are six Keys: "iguid" The iguid of the object "name" The name of the instance "id" The id of the object "now" The server's system time, formatted: yyyy/mm/dd hh:mm:ss "expire" The expiration date of the object , the format is yyyy / mm / dd hh: mm: ss Items must be valid for the developer to set the background materials management, if the limitation period is "permanent", returns an empty string. "attr" The data of the "attr" attribute is key = value. The key here is set in the background when developers specify the object category. In addition to the default when it is defined, its value can be changed. Since there can be more than one property, it is recorded with the object's iguid. The elements of List are Hashtable and there are three Keys: "name" The name of the property, which is the key value. "value" The value of the property "stamp" The time when the value of the property was written. If this article does not set the property, Hashtable[“attr”] = null void cb(int code, object obj, object token) code 0 means the setup succeeded. A code other than 0 means the setup failed. ※ Please note: If you have a iguid which is incorrect in the array parameter iguidArray, no error message will be sent. Furthermore, the returned instance of List would not have this data.
public static void GetItemClass(ArcaletGame game,int option, OnCallCompletionWithData cb, object token)
game Game Login option values mean the following: 0 Only obtain item types not sold in the mall (property) 1 Only obtain item types on sale in the mall (product) 2 All object categories (property + product) 3 Objects hidden to players (data) Based on the value of the parameter option, obtain the items that the developers defined in the background, also known as the item category. The type of the obj of cb(code,obj,token)is List, each element of which is defined by the developer. The Hashtable records the data of this instance. The keys of this instance are: 'iguid' iguid of (string) item 'name' The name of (string) item 'desc' Description of (string) item 'type' (int) Item types: 1: Product, 2: Nature, 3: Data 'price' (int) Price 'image' (string) URL of item image 'attr' Attribute. Attribute data, key = value Since there can be more than one attribute, the attributes here are recorded by List . The element types of List are Hashtable, and contain two keys: 'name' is the attribute's name, which is also the key. 'value' is the attribute's value. If this item does not set an attribute, then Hashtable[“attr”] = null void cb(int code, object obj, object token) code with a value of 0 means the setup succeeded. A code other than 0 means the setup failed. Elements of List can be obtained one by one. The following code provides and example of this:
C#
public static void GetItemClass(ArcaletGame game, string iguid,OnCallCompletionWithData cb, object token)
game Game Login iguid Defines the specified object type. Based on the iguid parameter, obtain the type of items that the developers define in the background, cb(code,obj,token)the type of the obj is List, each element of which is defined by the developer. As this function only sends back one item, there is only one element sent back. The Hashtable records the data of this instance. The keys of this item are: 'iguid' Identifier of (string) item 'name' The name of (string) item 'desc' Description of (string) item 'type' (int) Item types: 1: Product, 2: Nature, 3: Data 'price' (int) Price 'image' (string) URL of item image 'attr' Attribute. Attribute data, key = value Since there can be more than one attribute, the attributes are recorded by List . The element types of List are Hashtable, which contains two keys. 'name' is the attribute's name, which is also the key 'value' is the attribute's value If this item does not set an attribute, then Hashtable[“attr”] = null code 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void GetItemClass(ArcaletGame game, string[] iguidArray,OnCallCompletionWithData cb, object token)
game Game Login iguidArray The iguid array which is meant to obtain several types of objects. Obtain the type of object the developer defines in the background based on the object's iguid. cb (code, obj, token) of obj is List, the elements of List are the objects defined by the developer. Because this function returns only one object type, there will only be one element of List returned; the elements of List records the data of the object and there are the following Keys: "iguid" iguid of the object(string) 'name' The name of (string) item 'desc' Description of (string) item 'type' (int)Item types: 1: Product, 2: Nature, 3: Data 'price' (int)Price 'image' (string)URL of item image 'attr' Attribute. Attribute data, key = value Since there can be more than one property, it is recorded with List . The type of List is Hashtable and there are two keys: "name" The name of the property, which is the key. "value" The value of the property If this object has no specified property, then Hashtable[“attr”] = null void cb(int code, object obj, object token) code 0 means the setup succeeded. A code other than 0 means the setup failed. ※ Please note: If you have a iguid which is wrong in the array parameter iguidArray, no error message will be sent. And the data would not be in the returned List .
public static void NewItemInstance(ArcaletGame game,string iguid,OnCallCompletionWithData cb, object token)
game Game login iguid The item type of the newly added instance When the game is in progress, if players get an item for any reason, they can use this method to add an item instance. void cb(int code, object id, object token) code with a value of 0 means adding a new instance succeeded. code with a value other than 0 means adding a new instance failed. id When the newly added object is successful, the sent back object instance will be instance id. Please change this parameter(cast) to int. Please note: If the newly added object is set as (merged property value and not added as a new object), then the message sent back will be itemid=0 .
public static void SetItemInstanceAttribute(ArcaletGame game,string iguid,int id,string[] attrNameArray,string attrValueArray,OnCallCompletion cb, object token)
game Game login iguid Used to specify the iguid of the object to be obtained. id It is owned by the player and the object's property is set as instance id. attrNameArray The name of the property to be set attrValueArray The value of the property to be set Set the value of the property of the object instance by the player in the game void cb(int code, object token) code with a value of 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void SetItemInstanceAttribute(ArcaletGame game,string iguid,int id,string attrName,string[] attrValue,OnCallCompletion cb, object token)
game Game login iguid The item type id The instance identifier owned by players; the attribute of instance id has to be set attrName The name of the attribute to be set attrValue The value of the attribute to be set Set the value of the attribute in the item instance in the game for the players. void cb(int code, object token) code with a value of 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void GetItemInstanceAttribute(ArcaletGame game,string iguid,int id,string attrName,OnCallCompletionWithData cb, object token)
game Game login iguid The item type id The instance identifier owned by players; the attribute of instance id has to be set attrName The name of the attribute Use this method to obtain the attribute values of the object instance of the players in the game The type of obj of cb(code,obj,token) is Hashtable. These are the keys: 'name' is the attribute's name, which is also its key. 'value' is the attribute's value. 'stamp' is the time when the attribute is written. 'now' is the server's system time, formatted: yyyy/mm/dd hh:mm:ss void cb(int code, object obj, object token) code with a value of 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void GetItemInstanceAttribute(ArcaletGame game,string iguid,int id,string[] attrNameArray,OnCallCompletionWithData cb, object token)
game Game Login iguid Used to specify the iguid of the object to be obtained. id The instance identifier owned by players; the attribute of instance id has to be set attrNameArray The name of the property to be set Get the value of the property of the object instance by the player in the game cb (code, obj, token) of obj is of type List, List each Hasthtable attribute data element is returned, Hasthtable total of the following Key: "name" The name of the property, which is the key value. "value" The value of the property "stamp" The time when the value of the property was written. "now" The server's system time, formatted: yyyy/mm/dd hh:mm:ss void cb(int code, object obj, object token) code 0 means the setup succeeded. A code other than 0 means the setup failed. ※ Please note: If you have any property name in the specified array attrNameArray that is incorrect or does not exist, no error message will be sent. Furthermore, the returned List would not contain this data.
public static void DeleteItemInstance(ArcaletGame game,string iguid,int id,OnCallCompletion cb, object token)
game Game login iguid The item iguid id The instance id owned by players. The attribute instance id has to be set. This method will delete the item instance. void cb(int code, object token) code with a value of 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void GetMallURL(ArcaletGame game, int type,string iguid,OnCallCompletionWithData cb, object token)
game Game Login type Web page version; 0: action version, 1: general webpage version iguid The object type identifier. If an empty string is returned, then the URL will be the mall page of the game. cb(code, obj,token) The obj type is string. There are two ways to send an Item back to the mall URL: action version or general webpage version. void cb(int code,object obj, object token) code with a value of 0 means the setup succeeded. A code other than 0 means the setup failed.
public static void GetItemInstanceNumber(ArcaletGame game, string iguid, OnCallCompletionWithData cb, object token)
game Game Login iguid The type of object Obtain a certain number of instances from a type of an object and send back the parameter obj through callback cb(). The type of obj is int and the number of the object instance is sent back. void cb(int code, object obj, object token) code with a value of 0 means the setup succeeded. A code other than 0 means the setup failed. The number of the object instance has to be changed (cast) to int.
public static void ResetMallItemStatus(ArcaletGame game, string iguid, OnCallCompletion cb, object token)
game Game login iguid The type of object Reset the status of specified iguid goods in the mall, the state is divided into three kinds of commodities: normal, hide, lock. After the reset, is will become a "normal state." void cb(int code, object token) Code 0 means the reset is sucssessful.The reset fails when the code is not 0.
public static void ChangeMallItemStatus(ArcaletGame game, string iguid, int status,OnCallCompletion cb, object token)
game Game login iguid The type of object status The status of the goods 0: Normal 1: Hide 2: lockin Based on the value of the parameter, change the status of specified iguid goods in the mall. void cb(int code, object token) Code 0 means the reset is sucssessful.The reset fails when the code is not 0.
Was this page helpful?
Yes
No