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Introduction
Summary
arcalet ?
Capabilities
Object Model
arcalet API
Synchronization
Event Processing
Callback
API Class
Objects Summary
Error Code
Reference
ArcaletGame
Constructor
Method
Property
Event
ArcaletScene
Constructor
Method
Property
Event
ArcaletItem
Method
Super User
ArcaletScore
Method
Super User
ArcaletShop
Method
ArcaletSystem
Method
ArcaletThreadPool
Method
ReferenceArcaletGame 》 Constructor

Constructor

ArcaletGame ( string playerUserId, string playerGamePasswd, string gameGUID, string sceneGUID, byte[] gameCertificate )
playerUserId                   Player's account identifier.
playerGamePasswd     Password for game players (not the password for background web management).
gameGUID                      The GUID is stored as the gameGUID variable, also known as GGUID.
                                           It is automatically generated by the system when the game is created.
sceneGUID                     The sceneGUID default game scene GUID, referred to as SGUID, 
                                           is a static scene and is automatically generated by the system when
                                           the game is created. It is often seen in the hall. 
gameCertificate              An array of 128 bytes. It is automatically generated by the system when the game is created.
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